Backgammon Online Multiplayer

Welcome to one of the most historic board games in the world! Your goal in this game is to move all your pieces in counterclockwise direction until they are all at your home board, then remove all of your pieces before your opponent does so. You and your opponent will be assigned a set of black or white pieces. The home board of black is located at the lower right region of the board, while the home board of white is located at the upper right region. Before the game starts, you and your opponent will both roll a die to determine the turn order, and the player who gets a higher number will move first. During your turn, click the button in the middle of the screen to roll the dice, and the numbers shown on the dice are the numbers of steps you can take, for example, if 3 and 6 are rolled, you can move a piece 3 steps forward, and then move the same piece or another piece 6 steps forward. You must also make as many moves as possible, for example if you rolled 4 and 3 and you can move your pieces either 4 steps or 3 steps forward but not both, you must move your pieces 4 steps forward. If the numbers of the dice are the same, you can use each die twice and make 4 moves, for example if you rolled a double 5, you can move 4 pieces forward for 5 steps each. You can move your pieces to a column which is empty or is currently occupied by your pieces, but you cannot move your pieces to a column occupied by 2 or more of your opponent's pieces. If a column is only occupied by 1 opponent piece, that piece becomes a 'blot,' and you can land your piece on that column so as to attack the blot and move it to the bar in the middle of the board. Any piece that is moved to the bar has to start from the beginning again, and a player cannot move any of his pieces until all of his pieces on the bar have entered the game. After moving all of your pieces to your home board, you can start to remove them, and the order of removal will follow the numbers rolled from the dice, for example if you rolled a double 1, you can remove two pieces which are 1 step from the goal. When all of the required number of steps of the remaining pieces are smaller than the rolled numbers, you can move the pieces which are closer to the goal than the numbers shown, for example, if you rolled a 5 and 4 but you no longer have pieces which can move 5 steps to the goal but two pieces can be moved 4 steps to the goal, those two pieces can be moved to the goal. Note that you must finish your turn within the given time limit as indicated by the timer on the screen, or you will lose. Stand against your opponent and become the champion of Backgammon!
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  • Players:2 to 2
  • Added:12.08.2012
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SCREENSHOTS

DESCRIPTION

Backgammon is free online multiplayer game for two people. You can play the game in four variations: Regular, Tapa, Chelibi, Gulbara. Play with your friends or with Robot
Play free Backgammon or play other board games online.

RANKINGS

  • TOP PLAYERS
  • vardun_petrova@abv.bg (1295 ELO)
  • rider4507 (1130 ELO)
  • elenakarina148 (1130 ELO)
  • TOP MONTH PLAYERS
  • Guest30133149 (5 wins)
  • andreea.mrn (3 wins)
  • Guest30099911 (3 wins)

RULES OF Backgammon

Players

2 players.

Equipment

  • Backgammon board
  • 15 checkers for each player (traditionally, one set is tan and the other is brown)
  • Two or four 6-sided dice (traditionally, each player is given their own two six-sided dice)
  • Optional: a doubling cube

Goal

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Backgammon Online Multiplayer

To be the first player to move all 15 of your checkers from their starting position off the board.

Setup

Choosing the First Player

Each player rolls a single die. The player with the higher roll goes first. (If there is a tie, the players roll again.)

The result of this roll is also used by the first player to make the first move of the game. (Some players prefer to have the first player roll his own dice for the first roll.)

Moving Checkers

On each turn, you first roll both dice. After rolling the dice, you move one or more checkers (if a legal move is available).

The number rolled on each die determines how many points you can move. Your checker can only be moved to an open point. (An open point is one which is not occupied by two or more of your opponent’s checkers).

Each die constitutes a separate move. EXAMPLE: If you roll a 4 and a 1, you can move one checker 4 spaces to an open point and a different checker 1 space to an open point, or you can move one checker 5 spaces to an open point. If you choose to use both dice for a single checker, an intermediate point (in this example, either 4 spaces or 1 space from the starting point) must be open.

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You must always use as many of your die rolls as possible, even when doing so is not to your advantage. If only one legal move is available, you must take that move. If either move would be legal, but not both moves, you must use the higher number. If no legal move is available, you lose your turn.

Rolling Doubles

If you roll doubles, you have a total of four moves to make. In other words, if you roll double 5s, you can take four moves of 5 spaces using any combination of checkers (subject to the restrictions under “Moving Checkers” above).

Hitting Your Opponent’s Blot

If a single checker of either color is located on a point, that is known as a blot. If your checker lands on an opponent’s blot, the opponent’s checker is removed from the board and placed on the bar (the wooden area dividing the game board in half). This is known as “hitting” your opponent’s blot.

Checkers on the Bar

If one or more of your checkers is on the bar, your must get those checkers back on the board before moving any others. This is done by moving the checker from the bar to an open point on your opponent’s home board, corresponding to one of the numbers you roll. If both numbers rolled correspond to points which are not open, then you lose your turn.

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If you can enter one or more of your checkers from the bar, but not all of them, you must do so. You then lose any remaining moves.

After your last checker has been returned to the board, any remaining numbers on the dice must be played. You may move any checker, including one that was just returned to the board.

Bearing Off

Once all of your checkers are on your home board, you may start bearing off. This is the process by which you remove your checkers from the board.

NOTE: It is important to remember that you cannot bear off any checkers unless all of your checkers are on your home board. EXAMPLE: If one or more of your checkers is on the bar, you cannot bear off any checkers, even if all of your other checkers are on your home board.

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You may bear off a checker by rolling the number that corresponds to the point on which that checker resides. EXAMPLE: If you roll a 4, you may remove a checker from the fourth point.

If you roll a number for which there is no checker on the related point, you must make a legal move using a checker on a higher-numbered point. EXAMPLE: If you roll a 3 and all of your checkers are on the fourth point or higher, you must move one of them forward three points. If no such move is possible, you must remove a checker from the highest possible point. EXAMPLE: If you roll a 5 and all of your checkers are on the fourth point or lower, you must remove one them from the board.

You are never required to bear off if another legal move is available.

Doubling Cube

Backgammon Online Multiplayer

Backgammon can be played as a series of games, with players competing to reach a certain number of points to win. Once you learn how, it is easy to use a Backgammon doubling cube.

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Winning

The first player to move all 15 checkers from their starting position to off the board wins the game.